Small update on combat
-G.U.T.S- » Devlog
Small update on the progress:
I've been working mostly on the combat aspects of the game lately and since I'm not a real programmer, It's taking me a while.
So far I've moved enemy movement to navmesh so they follow the ground, collide with eachother and the environment. They can attack, daze and kill the player (no death screen/animation yet). Player can deal more dmg the faster he moves. There's also basic trigger that spawns enemies.
Next gameplay elements to add before i release another build:
- 2nd attack skill
-some sort of health regeneration (slow health regen or health pickups)
-enemies return to their default spot if player moves out of their range
-death screen
I also worked on some art assets - here's a timelapse of me making one :
Files
SillyChamp_v0_02.zip 58 MB
Jul 18, 2020
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More posts
- Version 0.1.1 is out!Jan 16, 2021
- Combat update #3Oct 27, 2020
- Another Combat UpdateOct 22, 2020
- v0.021 is outJul 23, 2020
- UPDATE v0.02Jul 18, 2020
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