Small update on combat


Small update on the progress:

I've been working mostly on the combat aspects of the game lately and since I'm not a real programmer, It's taking me a while.
So far I've moved enemy movement to navmesh so they follow the ground, collide with eachother and the environment. They can attack, daze and kill the player (no death screen/animation yet). Player can deal more dmg the faster he moves. There's also basic trigger that spawns enemies. 

Next gameplay elements to add  before i release another build:

- 2nd attack skill

-some sort of health regeneration (slow health regen or health pickups)

-enemies return to their default spot if player moves out of their range

-death screen


I also worked on some art assets - here's a timelapse of me making one :

Files

SillyChamp_v0_02.zip 58 MB
Jul 18, 2020

Get -G.U.T.S-

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